This multiplayer VR experience invites us to witness a sacred ritual of the Kenyan Kikuyu community, in which a man can turn into a woman and a woman into a man.
In the mythology of the Kikuyu community the Mugumo, the Kenyan fig tree, represents transformation and rebirth. This multiplayer VR experience invites us to witness a sacred ritual: Dancing around the Mugumo can turn a man into a woman and a woman into a man. We follow Waicici, a genderless person, in the quest for the most honest version of themselves.
Lars Rummel
Credits
Producer
Antoine Cayrol, Steve Jelly
Co-Producer
Steve Jelly, Arnaud Colinart, Opeyemi Olukemi, Rafael Pavon, Annick Jakobowicz, Simon Windsor
Production Company
POV Spark, France Télévisions, Dimension, Atlas V
Choreographer
Stephen Buescher
Key Collaborator
Andrew Orkin, Banna Dasta, Toby Coffey, Steve Jelly, Simon Windsor, Akash Kushwaha, Annick Jakobowicz, Stephen Buescher, Opeyemi Olukemi, Arnaud Colinart, Rafael Pavon, Antoine Cayrol, Derren Sinnott
Complete darkness. Our concentration turns to the spherical sounds around us. Basses wander through our body, triggering images, emotions. The sensory overload which usually has us so firmly in its grip is turned off. Sound – improvised and modulated interactively – takes the lead. Stories emerge. And all this exclusively in our own heads.
A subculture opens up: the ballroom scene reflects its reality, its ideas of cultural appropriation and self-empowerment far from the social norms of the majority.
This insight into an international subculture shows that the ballroom scene is more than just extravagant competitions. Five ballroom dancers describe a reality in which white-dominated, heteronormative patterns have no place. They talk about ideas of cultural appropriation, about safe spaces, community and mutual support, about identity and self-expression.
Osario and Benedito live in a space where gravity doesn’t seem to exist. Their cosmos knows neither up nor down. But is all this lightness just an illusion after all?
Osario and Benedito, two brothers, lead a quiet and isolated life. Gravity doesn’t seem to exist in their cosmos. Objects float around – no up, no down, no points of orientation. The two have never known anything else than this floating in space. We float along and are irritated: is all this lightness just an illusion?
A synaesthetic essay film: Dystopic and anonymous stories merge in a collage of the disturbing social and political phenomena in times of the COVID-19 pandemic.
The global COVID-19 pandemic has changed human relationships. Archive material, 360° footage and artificially generated images are used to create a synaesthetic essay film about loneliness, insecurity and the increasing shift of our everyday life into the digital realm. Dystopic and anonymous stories merge in a collage of the disturbing social and political phenomena of our time.
Lars Rummel
Credits
Producer
Rodrigo Moreira
Production Company
Mundivagante Studio
Editor
Lui Avallos
Narrator
Lui Avallos, Agnese Riaudo, Filippo Stagnini, Jessica Menezes
In Norse mythology there are numerous sagas about water creatures that lure sailors out to sea. This VR experience takes us on a meditative journey to this mythical reality. While the world around us is dissolving, voices draw us into a lost underwater universe in which the boundaries between reality, fantasy, humans and nature fade.
A VR experience that's really a whole universe. Hardly anyone knows the world of fungi, though it surrounds us. Here we shrink to a hypha and become part of it.
In collaboration with the mycologist and activist Giuliana Furci a VR experience was created that actually contains a whole universe. Hardly anyone knows the world of fungi, though it surrounds and shapes us. We shrink to the size of a hypha, communicate with tree-roots, transform toxins into valuable nutrients and become part of a nearly endless but invisible network carrying our earth.
When the artist duo Karnapke and Johnson are separated by Covid-19 in the middle of a project, the result is a correspondence about the constant change we live in.
When the artist duo Karnapke and Johnson are separated by Covid-19 in the middle of a project, the result is a correspondence about the constant change we live in. The VR experience based on this is a walk-in meditation: about reality, about normality and about the signs that distinguish the rule from the exception, visualized in a space made of countless particles.
We are guided through a speculative posthumanist scenario revolving around the relationship between humans, machines and nature. An AI helps with the transition into the digital.
We meet an artificial intelligence designed to ease our transition into the digital. Life in the analogue world is no longer possible, not even necessary. The VR experience guides us through a speculative scenario that illuminates the relationship between humans, machines and nature in posthumanism. Texts, images and sounds were created by means of AI and algorithms.
Inspired by ritual practices from different cultures, the VR experience addresses the loss of a sense of community and empathy, combining dance and VR technology.
Inspired by ritual practices from different cultures, the VR experience addresses the loss of a sense of community and empathy, combining modern dance and VR technology to re-examine old rites and reveal their meaningful potential for future societies. The title of the work refers to what legend has it is an “enlightening” potion from ancient Greece.
Lars Rummel
Credits
Producer
Mara Nedelcu
Co-Producer
Motion Bank (Hochschule Mainz), Sensorium Festival
Creative Technologist
Marko Júda
VFX Artist
Florian Friedrich (Narranoid)
Sound
Alexandra Timpau
Choreographer
Taneli Törmä
Performer
Milena Wiese, Finn Lakeberg, Bojana Mitrović, Amber Pansters, Zachary Chant
Loosely based on Raymond Roussel’s novel “Locus Solus”, we explore the world of the inventor Martial Canterel. His estate is a place of innovation but completely without morals.
Loosely based on Raymond Roussel’s novel “Locus Solus”, we explore the world of the inventor Martial Canterel. His estate is a place of innovation, a space for experiments that elude ethical responsibility. All its guests become objects of research – and must ask themselves whether scientific progress justifies every sacrifice.
In spring 2017, authorities in China’s Xinjiang region, without any legal basis, began detaining thousands of Uyghurs, Kazakhs and other predominantly Muslim minorities in so-called re-education camps. This animated 360° film reconstructs the memories of three men who had to endure political indoctrination, torture and solitary confinement.
A mirror sculpture at St. Paul’s Cathedral in London: There seems to be nothing there. Or is there? The limits of our imagination become the true narrative.
Nothing meets everything in a digital moment of limbo. We find ourselves in the middle of a mirror sculpture at St. Paul’s Cathedral in London. There seems to be nothing there, but we are repeatedly asked to see more. The limits of our imagination and orientation become the true narrative. We could escape it at any time. But what would we be missing then?
Earth is destroyed, time nothing but an illusion. In space we explore our new collective consciousness and assume forms not originally envisaged by our DNA.
What happens when we have to leave the destroyed earth? This VR experience takes us into space: Our consciousness becomes collective and our DNA is modified into new life forms. Time is nothing but an illusion here – past, present and future merge. We end up where we began, but in what form and when? A cycle of endless reincarnation.
Lars Rummel
Credits
Producer
Hsiao-Yue Tsau
Executive Producer
Chung-Hsien Chen
Production Company
Virtual and Physical Media Integration Association of Taiwan
What will future urban environments look like? This VR experience turns children’s fantasies into walk-through urban scenarios – alternative architectures for the societies of tomorrow.
What will future urban environments look like? And how are they designed when they are inspired by the imagination of children? 250 children used their imagination to envision the city of tomorrow. On this basis, the VR experience designs walk-through scenarios. The work is part of an ongoing interdisciplinary collaboration to develop new concepts for changing societies.
Lars Rummel
Credits
Producer
Ioana Mischie, Sorin Baican
Co-Producer
Mircea Olteanu, Horia Spirescu, Vivek Reddy, Călin Bogdacenco
Production Company
Noe-Fi Studios, SeeThree, Studioset, Storyscapes
Editor
Bogdan Jugureanu
VR Developer
Andrei Păun, Minodora Toma, Andrei Bîrsan, Horia Spirescu, Dimitrie Grigorescu
Interactive Design
Abhinav Sonowal, Vivek Anand, Adrian Tăbăcaru
3D Artist
Alexandru Pop
Sound
Andrei Nechifor, Ina Bozdog
Script
Ioana Mischie, children of “Government of Children ”
Accompanied by Mother Nature we embark on a collective journey. In this multiplayer VR ritual, we get the chance to become reconciled with her and ourselves.
Welcome to the Anthropocene. Welcome to an age entirely shaped by humanity’s actions. This multiplayer VR ritual arranges a meeting with Mother Nature. We get the chance to become reconciled with her, re-establish lost connections to the world and re-achieve some harmony with the earth and ourselves.