
The long lasting struggle of three Lusatian villages against demolition. A “bridge technology” from the point of view of those involved – including the coal miners. What’s more important: work or one’s home?
The long lasting struggle of three Lusatian villages against demolition. A “bridge technology” from the point of view of those involved – including the coal miners. What’s more important: work or one’s home?
Aggression management training: eight boys who are used to hitting first are supposed to talk, listen, and take their victims’ perspective. Gradually something is set in motion … a psychological drama.
The artist’s alter ego, his video game avatar, explores public space. Virtual reality, surveillance, video clip, document, fiction, and a wild ride.
A small Lusatian town after mining is gone, three young people lost in the middle of nowhere. Talking about the (fictitious) missing Christian, they reveal their innermost thoughts. Sad poetry.
Fujiyama as a popular picture postcard, the expression of a fragile existence on the fault line between two tectonic plates. A multifaceted visual examination of a post-Fukushima mentality.
An unexpected order for the almost phased out ZIL car factory in Moscow. A giant’s last gasp in the spirit of the old collective, portrayed as a tragicomic mudslinging contest.
Genius and enfant terrible: director Ulrich Seidl at work on a play and a film. Observation and interviews reveal deep insights into the “Seidl method”.
Once upon a time there was the Badjao tribe on Borneo who lived in more than on the water. The fish are almost gone, but a little boy wants to learn the art of diving. Great cinema.
Different people are watching football at different places on earth and in space. While the game connects them all, every one of them has his or her own problems to cope with.
Two well-to-do northern German villages are to accommodate a group of asylum seekers. While some help the foreigners, others found citizens’ initiatives against them. A spooky provincial farce.